Friday, 9 October 2015

Fixing Polycount Problem

xoxo, WH ღ at 9.10.15
Hello.

In my previous post, I had mention about one problem that I have with my very first robot character isn't it? So, yeah I'm trying to fix the poly count problem by deleting all of the unimportant polygons/ elements within the character body. 

Figure 1
First, I turned on wireframe mode and search for any hidden elements or polygons. Figure 1 is the screenshot of the fingers part. I found a lot of hidden polygons there that I could delete. As you can see, there was a sphere (red) inside a finger's joint sphere (blue). The red spheres were hidden inside the fingers' joints spheres which means they are useless. I did not sure how come there's another sphere inside the joints.
So, yeah that was my bad. 


Figure 2
Figure 2 is the screenshot of the fingers after I removed the useless polygons.


Figure 3

Figure 4

Figure 5
So, this is the final one, with lower poly counts. 


I'm glad that I could reduce the poly counts from 101 812 to 75 514 polygons.

xoxo, 

2 comments:

Assalamualaikum, Hye. ツ
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