Sunday, 11 October 2015

Throwback.

xoxo, WH ღ at 11.10.15 0 comments
Hello,

Let's do some throwback.  #sukadukafypwarda
23-03-15| So, Let's start with a picture which has been uploaded on my Instagram 28 weeks ago;
I've been rejected for so many times by our project coordinator, Mr.M. because of unexciting and cliché storylines. So, yeah bila sir dah approve and dapat cop 'M' tu, rasa happy gila. happy weh happyy!
25-04-15| Bila storyline dah dapat kelulusan dari Mr.M, then mula lah sesi mendesign the characters.


08-05-15| Baru bagi cop terus tanya pasal rigging. hm Mr. M hmmm

20-05-15| Cerita dia macam ni. Waktu buat storyboard, I was macam confuse sama ada nak draw tangan or digital. Sebabnye, kalau draw guna tangan, honestly I don't have any kaler pensel or water colour, etc. Lagipun, tak pandai sangat kaler-kaler manual ni, sebab dah lama tak buat. hehe So dah draw 8-9 frames dalam kertas A3, then I tukar - draw digital pulak, tak jadi nak proceed draw guna tangan. Alasannya sebab kalau draw digital, hasilnya confirm lebih kemas dan senang nak buh colour nanti. Buat storyboard ni pun habis banyak masa jugak. Total semuanya ada dalam 50 frames, dengan terkial-kial nak drawnya, nak fikir compositions lagi, camera angle lagi, then kena colour 100% lagi. Hm
25-05-15| Actually, this girl was the first character yang I try model dalam 3DS Max, first try buat head modeling sambil tengok banyak tutorials from different tutors kat Youtube and Vimeo. I've been trying about 5-6 times, tapi at last semua tak jadi. (topology tak jadi sedih betul) I have given up modeling this character then I proceed buat modeling character robot hijau kat bawah ni.
First character; robot hijau, almost done. Banyak gila habis masa dekat robot ni. First time kan. Susahhhhh.. banyak kali buat tak jadi, buat tak jadi buat balik, tak jadi then buat balik. semua banda nk kena belajar sendiri. dah siap tu poly count pulak masalah. Terlebih sampai 100 000+ polygons.  TT
21-08-15| At last. Taraaa! Comel tak comel tak? hehhe Lepas siap je model and rigging that green robot, saya terus mencari tutorial yang bagus, mudah, dan efektif untuk modeling human characters. Sehingga lah saya terjumpa satu channel yang awesome kat Youtube. You may click this link >>  Darrin Lile Channel

Tapi, Darrin Lile ni dia ajar buat modeling-animate karakter manusia guna software Blender. Siapa yang nak belajar buat modeling guna software Blender, so this tutorial is perfect for you guys! :) So, berbekalkan sedikit ilmu 3DS Max dan Blender yg ada dalam kepala ni, alhamdulillah I could understand apa yang dia ajar. Sebabnye tools dalam 3DS Max and Blender tak banyak beza sangat cuma interface die je la yang berbeza sikit. Lagipun, bagus Darrin Lile ni, dia ajar step by step. (bagus untuk animation student tahap tadika macam aku ni)
03-10-15| Well, malang tak berbau bak kate orang kan. Almost one month I cannot do anything disebabkan demam denggi. (rasa nak bye bye fyp masa tu) I had dengue fever 4 weeks back and was admitted in hospital for three days with intravenous fluids (IV) given. My fever of 40.1 ºC lasted for 7-8 days with intense pain, loss of appetite, red and itchy palms and feet, diarrhea and nausea. After IV was removed and I started walking around, I had extreme fatigue and dizziness. Days after discharge I still had dizziness and fatigue, so much so, that I could not go to classes and do my final year project. Now, alhamdulillah I feel so much better.

Thank you Mr. M for your consideration. I really appriciate it. :)

Till then.
xoxo,

2D Characters' Turnaround

xoxo, WH ღ at 11.10.15 0 comments
Main Characters


 

Side Characters




Jumpa lagi next entry.
xoxo,

Friday, 9 October 2015

Fixing Polycount Problem

xoxo, WH ღ at 9.10.15 2 comments
Hello.

In my previous post, I had mention about one problem that I have with my very first robot character isn't it? So, yeah I'm trying to fix the poly count problem by deleting all of the unimportant polygons/ elements within the character body. 

Figure 1
First, I turned on wireframe mode and search for any hidden elements or polygons. Figure 1 is the screenshot of the fingers part. I found a lot of hidden polygons there that I could delete. As you can see, there was a sphere (red) inside a finger's joint sphere (blue). The red spheres were hidden inside the fingers' joints spheres which means they are useless. I did not sure how come there's another sphere inside the joints.
So, yeah that was my bad. 


Figure 2
Figure 2 is the screenshot of the fingers after I removed the useless polygons.


Figure 3

Figure 4

Figure 5
So, this is the final one, with lower poly counts. 


I'm glad that I could reduce the poly counts from 101 812 to 75 514 polygons.

xoxo, 

 

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