Sunday, 11 October 2015

2D Characters' Turnaround

xoxo, WH ღ at 11.10.15 0 comments
Main Characters


 

Side Characters




Jumpa lagi next entry.
xoxo,

Friday, 9 October 2015

Fixing Polycount Problem

xoxo, WH ღ at 9.10.15 2 comments
Hello.

In my previous post, I had mention about one problem that I have with my very first robot character isn't it? So, yeah I'm trying to fix the poly count problem by deleting all of the unimportant polygons/ elements within the character body. 

Figure 1
First, I turned on wireframe mode and search for any hidden elements or polygons. Figure 1 is the screenshot of the fingers part. I found a lot of hidden polygons there that I could delete. As you can see, there was a sphere (red) inside a finger's joint sphere (blue). The red spheres were hidden inside the fingers' joints spheres which means they are useless. I did not sure how come there's another sphere inside the joints.
So, yeah that was my bad. 


Figure 2
Figure 2 is the screenshot of the fingers after I removed the useless polygons.


Figure 3

Figure 4

Figure 5
So, this is the final one, with lower poly counts. 


I'm glad that I could reduce the poly counts from 101 812 to 75 514 polygons.

xoxo, 

Monday, 14 September 2015

The making of V0.1 Robot

xoxo, WH ღ at 14.9.15 1 comments
Hello. 

I started to learn how to model and rig a robot through Youtube and blogs. I've found some tutorials about modeling and rigging robot character but they doesn't help me a lot, since they always skipped some of the important steps. Until I found a tutorial from cgswot.com  (this is CG Swot Youtube channel)





This tutorial was prepared by Dave Scotland, he covered how to rig a simple robot character using a link-rig system. I would like to say thank you to him for this great tutorial. Thank you so much Dave! :)

I've made some screenshots and notes while modeling this first character, which is V0.1 Robot. So, here we go. You may click the images to zoom.









Actually I've got one problem with this character; about the poly count. Disebabkan ni first time saya buat modeling yang lengkap macam ni, so tak terlintas langsung kat fikiran, pasal poly count. Bila dah collapsing all modifiers baru lah gelabah... macam melampau sangat je poly count robot ni sampai 100 000 + polygons. Hmm

"yang excited p 'collapse all' tu pasai pa wardaaa" Sigh. Hopefully tak jadi masalah masa nak animate and render nanti. :(

And last but not least, taraa! :) The rigging test for my first character, V0.1 Robot.




XOXO, 
 

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